

- #Dungeon keeper 2 general improvement mod skin#
- #Dungeon keeper 2 general improvement mod simulator#
Note that you'd have to balance it by minion power and population. We getting Halloween Kiddies this year?ġ7) A game mode that loads other peoples dungeons in continously, so I can do nothing but beat people into submission. I want to brag about enslaving and pillaging your dungeon.ġ4) What should human units have over orcs? And what should orcs have over humans? They are too similiar.ġ5) Humans don't have unique traits. I was thinking like a cosmetic/stat/badge show off thing. Its the competitive advantage of this game.
#Dungeon keeper 2 general improvement mod simulator#
This is one colony simulator where we get to visit other people's structures. Its meh.ġ3) There should be some sort of reward for beating other player's dungeons. At least do it rimworld style where you have to put effort and time into recruiting new people.ġ1) Like the exp system for dungeon leveling.ġ2) Minions just hang around the pigsty and do nothing late game. Also Shaman (main villain boss) can spam spirits pretty fast when you recruit him.ġ0) Still can recruit any unit I want by save scumming. I like that spell cool down is related to level though. Units with invisibility spell can cast it more frequenctly now than when I started playing.


:Pĩ) Spell cooldown needs to be balanced. I challenge you SoftMonster to beat my dungeon.That has a White Keeper with a boots speed, vampire lord, elf lord, dwarf baron, and the shaman. Great for farming ego items.Ĩ) Boots of speed is incredibly strong on a unit that can reach melee level 12. Note that you can trap units inside walls.ħ) Luxury: Can you explain this? I've noticed that sticking an insane gnome with a luxurious bed + carpet floors makes him happy/raises morale equal to that of the room. Perhaps further, unique research that relates to each keepers strength.ģ) Are statues no longer a thing or just not accessable to white knight? Didn't try the others.Ĥ) Outside building: ♥♥♥♥ YES. This would give each one a different initial playstyle. I've been used to clicking the library.Ģ) Each Keeper should have a default starting research. Not sure if the main villian version still has that.ġ) It wasn't clear that you needed to click on the level to access the initial research screen. Note that recruited knights don't have the melee resistance traits. No access to demonology research fits with the theme of being good, but it just makes him strickly worse. Not being able to use imps is just a tedious downside. Increasing population via farm animals is meh. Dogies are more of a decorative thing, and not viable combat units.
#Dungeon keeper 2 general improvement mod skin#
Yes, you get to recruit HOOMANZ over Orcs, but it is just a skin change. Overall, it plays too closely to the Dark Knight Keeper.
